State of CILO

CILO

Explore the studio

CILO

Gameplay

Meet VÕ

These scenes come from the game we are building.

Explore VÕ

Early development gameplay; the final game may look and play differently.

CILO · Games & animation studio

Before there were games, there were legends.

Starting in Vietnam, we turn our history and legends into worlds you can step into.

Choose your world

Many worlds. One origin.

Drag or tap to explore

  • Creative universe

    From one legend, many stories.

    Inspired by Con Rồng Cháu Tiên, the Vietnamese legend of the Dragon and the Fairy, this universe spans many eras. VÕ is its first work.

    Status: Future directionExplore the universe
  • VÕ prototype: a character among a gateway, relief sculptures and greenery.

    First game

    Vietnamese legend, in every match.

    MOBA-style team battles, where your character’s progress carries over from match to match. We’re building it in Unreal Engine 5 for Android, iOS and PC.

    Status: In developmentExplore VÕ
  • Second game

    Concept art to follow.

    NOR LIR. is our second game, introduced here in brief.

    Status: Brief intro
  • Storytelling

    Vietnamese stories, in conversation with the world.

    We aim to tell Vietnamese history and mythology in English, beside other civilizations. No civilization is the only viewpoint; Copernium adds a Vietnamese one.

    Status: Future directionExplore Copernium
  • Sourced knowledge

    Knowledge begins by refusing to forget.

    We aim to build an open library of knowledge about Vietnamese civilization, with sources you can trace, for learners and institutions, including audiences in Europe.

    Status: Future directionExplore ALETHIUM
  • Game media

    Spotlight on Vietnamese and East Asian games.

    We aim to build game media centered on Vietnam and East Asia, the starting point for Games On Earth.

    Status: Future directionExplore this direction
  • Game media

    From East Asia to the whole Earth.

    We aim to grow Triển Lãm Game Á Đông into international game media with a global scope.

    Status: Future directionExplore Games On Earth

Taking shape

Behind the scenes, right now.

Also in progress

Next up

  1. Lock the first release scopeAgree on content, progression rules and acceptance criteria so the team builds a clearly defined version together.
  2. Measure the actual productTest match flows, sustained load, devices and error recovery; use measurements to adjust infrastructure.
  3. Prepare for releaseComplete rights documentation, operations, player support and suitable publishing conditions.

History and roots

Where our worlds come from.

The worlds we build begin in Vietnamese history and in the legends told about our origins. We aim to credit where each story comes from, and to keep history, legend and our own invention clearly apart.

  1. The roots

    Con Rồng Cháu Tiên

    The Vietnamese legend of the Dragon and the Fairy, passed down through generations, is the root of our creative universe.

  2. The first game

    VÕ

    Now in development, VÕ draws its characters from Vietnamese generals, historical figures and legends.

  3. Future direction

    Animation

    We aim to carry these stories into animation, as resources and results allow.

  4. Future direction

    Triển Lãm Game Á Đông

    We aim to build game media that gives Vietnamese and East Asian games room to be seen.

The craft

How a legend becomes a world.

Drag or swipe to follow the process

  • Carved tablets with white line glyphs: birds, spirals and waves.

    Concept

    Every world starts small: a line, a glyph, the fold of a sleeve.

  • A woodcut-style illustration in black and cream: a bearded figure above villagers at work.

    Story

    We study the history, respect the legend, then write what comes next.

  • A stylized sword-bearing character standing on cloud lines, white on black.

    Characters

    Generals, historical figures and legends, each drawn as a person, not a statue.

  • VÕ prototype: a character among a gateway, relief sculptures and greenery.

    Worlds

    Stone gates, mountain paths and mist: places built to be crossed and remembered.

  • Animation

    Painted figures learn to move, with weight, with breath, with rhythm.

  • VÕ prototype image: a spear-bearing character on a stone path beside a lantern and cliff.

    Play

    Play is where the story hands the move to you.

Roadmap

Where VÕ stands, and what comes next.

VÕ is planned in three phases, from a compact first release toward greater production and operating capability. Each phase’s result informs the next, so goals and timing are adjusted with evidence; this is a plan, not a release schedule.

This presentation is in Vietnamese.Open the Vietnamese presentation

Status: In development · Has a prototype

Multiplatform game
Status: Has a prototype
Accounts & player connections
Status: Foundation available
Match servers
Status: Foundation available
Art & world
Status: In development
Commercial operations
Status: Needs verification
Monetization & publishing model
Status: Being refined
See the full status

For partners: the studio plans, with the sources behind them.

Read the studio plans

Your move.

Follow VÕ as it takes shape and see how you can take part.

If you would like to help build these worlds, you are welcome to apply.

A painted cosmos: a green orb crowned with flames above a rocky column, among swirling clouds, comets and stars.